*~A@ q G@Bb=GANoneEngineAdvancedEngineBladeIICore DOTZEngineSystemMeshUserBladeIIPickupBladeIIAttachmentBladeIIAmmunition StaticMesh HammerHitHammerStandIdle ItemName DrawTypePickupMessageMaxDesireabilityBladeIIWeapon MyDamageTypeInventoryType PickupClass FireSound AmmoNameVectorActionPickupMessage OfficialNameAltMomentumDirStdDamageAmountAltDamageAmount HammerFirePawnAnimationPackage FireAnimNameStandIdleAnimNameCrouchIdleAnimName HitAnimNameAltFireAnimNameAttachmentClassHammerAltFireHammerCrouchIdleSecondaryFleshImpactPrimaryFleshImpact BBParticlesDOTZBigBulletDamageDOTZMeleeAmmunition DOTZXWeaponsBBPBloodHammerPrimaryBBPBloodHammerSecondaryMixdownMeleeHammerPrimaryMixdownDOTZWeaponPickupDOTZMeleeWeaponAdvancedWeaponAttachment ScriptText SkeletalMeshSoundClassPackage TextBufferObjectBlade2 BDBladeII BladeHandsBlade2h7~Jf%' ]DOTZAHumans.3PHammer!"#($ ] BladeII&] BladeII a^K)6 2r<]"!Press Action to take the BladeII$@?]You got the BladeII  2=Ȝ-*)"(":??//BD class BladeIIPickup extends DOTZWeaponPickup placeable; //=========================================================================== // DefaultProperties //=========================================================================== {// BD class BladeIIAttachment extends AdvancedWeaponAttachment; //=========================================================================== // DefaultProperties //=========================================================================== A//BD class BladeIIWeapon extends DOTZMeleeWeapon config(user); //=========================================================================== // DefaultProperties //=========================================================================== A//BD class BladeIIAmmunition extends DOTZMeleeAmmunition; ::999;9<95::+:>9-93949,:2819/90:= =:.7@7?f` _F fe ~K64JI64FS 64LY$64Le(