*~c@ &w;8mJa cNoneEngineCoreBDRifleAdvancedEngineSystem DOTZEngineTraceEmitterClass StaticMeshActionPickupMessageMesh DrawTypeInventoryTypeUser22RifleCrouchIdle22RifleStandIdle 22RifleFire PreBeginPlay 22RifleHitBDRifleAmmoPickupEffectiveRangeMuzzleFlashEmitterClass WeaponMode HitAnimNameCrouchIdleAnimName ItemNameKarma Lighting CollisionForceBDRifleAmmunition MovementBDRifleAttachmentMaxDesireabilityAttachmentClass MyDamageTypeAutoSwitchPriorityInventoryGroupVector AmmoAmount bInstantHit PickupClassMaxAmmo FireSound AmmoNamePickupAmmoCount ReloadCountMomentumTransfer DamageAmount MutBDRifleStandIdleAnimName FireAnimNameBDRiflePickupBDRifleWeapon HitSpread OfficialName AimedFOV AimedOffsetPawnAnimationPackageThirdPersonMuzzleFlashClass LightColorAdvancedWeaponAttachmentStartingWeaponMultiPlayerLevelInfo ScriptText EngineEx LevelInfoAmmoMutator22RifleRanged 22shellsLevelDOTZGunWeaponDOTZWeaponPickupDOTZBulletDamageDOTZAmmunitionBaseDOTZAmmoPickup BBParticles DOTZXWeaponsBBP22RifleMuzzleFlashBBPLightTracer DOTZSWeaponsMixdownMixdownRanged22RifleShoot SkeletalMeshActorSoundClassDOTZA3rdPersonWeapons 3P22Rifle DOTZAWeaponsPackage TextBufferObject FunctionArrayPropertyObjectPropertyGameSpecificLevelInfo 2xJ+0"d/"*"<(# +E#)6;+ 42K< ]%$Press Action to take the BD22 Rifle!$@?   52-kB :]DOTZAHumans.3P22Rifle32"'6$9:&@8"7] BDRifle,-" . $"%)"] BDRifle tclass BDRifleAttachment extends AdvancedWeaponAttachment; //=========================================================================== // DefaultProperties //=========================================================================== 2ռW ]$#Press Action to pick up BD.22 ammo'"  {class BDRiflePickup extends DOTZWeaponPickup placeable; //=========================================================================== // DefaultProperties //=========================================================================== 4class BDRifleAmmoPickup extends DOTZAmmoPickup; nclass BDRifleAmmunition extends DOTZAmmunitionBase; //=========================================================================== // DefaultProperties //=========================================================================== yclass BDRifleWeapon extends DOTZGunWeapon config(user); //=========================================================================== // DefaultProperties //=========================================================================== 12 ЂLE_RJq!/z<Lclass MutBDRifle extends Mutator; function PreBeginPlay() { Super.PreBeginPlay(); MultiPlayerLevelInfo(Level.GameSpecificLevelInfo).StartingWeapon[1] = "BDRifle.BDRifleWeapon"; } H>&.BDRifle.BDRifleWeapon \\\XXX]X^\NXDX?\AXMXL_XQXJ\X=XPXB\RXI\O`>XKabaH\[\Y\FXV\SX_WTUZEUE\CGr^ eP4Qu5`F"@4f%Pe)@4Fu+@4>{/@4yy0@4Dr41pv8 @4Wf: I}=