*~@@ u wFHC@NoneCoreEngine DOTZEngine BDNewM16AdvancedEnginePawnAnimationPackageM16FireSystemUserM16CrouchIdleMesh StaticMesh M16StandIdleM16Hit ItemName DrawTypePickupMessageMaxDesireabilityAttachmentClassAutoSwitchPriorityInventoryGroupInventoryType PickupClass AmmoNamePickupAmmoCount ReloadCount M16WeaponActionPickupMessage HitSpread OfficialName AimedFOVVector' WeaponType AimedOffset FireAnimNameStandIdleAnimNameCrouchIdleAnimName HitAnimNameMuzzleFlashEmitterClassEffectiveRangeAccuracyIndicator M16PickupRangedM16ObjectDOTZGunWeaponDOTZWeaponPickup TextBuffer BBParticles ReticuleBBPM16MuzzleFlash DOTZSWeapons DOTZWeapons ScriptText SkeletalMeshTextureClassM16AttachmentM16AmmunitionBD22Ret BDWeaponsPackage2-bbB ]DOTZAHumans.3PM16$% & '()" $@C#: "*]M-16""]M16 +2ٳ.<"!]Press Action to take the M16$@?]You got the M16 A // Copyright (C) 2005 Brainbox Games. All Rights Reserved. // September 27, 2005 /***************************************************************** * M16Weapon - * * @version $1.0$ * @author Jesse (Jesse@digitalextremes.com) * @date Jan 2004 ***************************************************************** */ class M16Weapon extends DOTZGunWeapon config(user); //=========================================================================== // DefaultProperties //=========================================================================== C // Copyright (C) 2005 Brainbox Games. All Rights Reserved. // September 27, 2005 /***************************************************************** * M16Pickup - * * @version $1.0$ * @author Jesse (Jesse@digitalextremes.com) * @date Jan 2004 ***************************************************************** */ class M16Pickup extends DOTZWeaponPickup placeable; //=========================================================================== // DefaultProperties //=========================================================================== ??:::1:.?6:0:/?2?5:<:;?,:4 -?=?>?-938-Rh+az74L [74N g