*~X@ K"(D32N<\hK XNone BDMinigunCoreEngineSystemAdvancedEngine DOTZEngineFistsStandIdleMeshFistsCrouchIdle 22RifleHitBDMinigunAttachmentUserVectorBDMinigunAmmunition PreBeginPlay StaticMeshEffectiveRangeMuzzleFlashEmitterClass HitAnimNameCrouchIdleAnimNameStandIdleAnimNameBDMiniGunPickup ItemNameKarma Lighting CollisionForce LightColor Movement DrawTypeMaxDesireabilityAttachmentClass MyDamageTypeInventoryGroupInventoryType bInstantHitMaxAmmo AmmoName DamageAmountPawnAnimationPackage ImpactWater ImpactRock FireAnimNameActionPickupMessage HitSpread OfficialName AimedFOV AimedOffsetbInfiniteAmmo ImpactMetalTraceEmitterClass ImpactFlesh MutBDMinigunStartingWeaponMultiPlayerLevelInfoGameSpecificLevelInfo ScriptText EngineEx LevelInfoMutatorLevel SkeletalMesh22RifleRangedActorDOTZGunWeaponDOTZWeaponPickupDOTZBigBulletDamageDOTZAmmunitionBaseBBPImpactFlesh BBParticlesBBPMediumTracerBBPMinigunImpactMetalBBPMinigunImpactWaterBBPMinigunImpactRockBBPMountedMuzzleFlash DOTZSWeaponsClassPackage TextBuffer DOTZAWeapons MountedGunObject FunctionArrayPropertyObjectPropertyAdvancedWeaponAttachment )62SJ +'"42*)%"P$!2eB (]DOTZAHumans.3Pfists+  31" -$@C0: /".] 50-Cal.&" ] BDMinigunpclass BDMinigunAmmunition extends DOTZAmmunitionBase; //=========================================================================== // DefaultProperties //=========================================================================== xclass BDMinigun extends DOTZGunWeapon config(user); //=========================================================================== // DefaultProperties //=========================================================================== vclass BDMinigunAttachment extends AdvancedWeaponAttachment; //=========================================================================== // DefaultProperties //=========================================================================== 2I<,]"!Press Action to take the Minigun$@?#}class BDMinigunPickup extends DOTZWeaponPickup placeable; //=========================================================================== // DefaultProperties //=========================================================================== 52 pE_RJq!/zLclass MutBDMinigun extends Mutator; function PreBeginPlay() { Super.PreBeginPlay(); MultiPlayerLevelInfo(Level.GameSpecificLevelInfo).StartingWeapon[1] = "BDMinigun.BDMinigun"; } J<&.BDMinigun.BDMinigun OOOOGNNNPNSN<O:N7NBTNEN;OQONWNC>ROMU6V8V=NDNANFO@NHNLNTNINKNJ? \cxNw94{E 94C@$94AC(ND,94HR.5pZ2 94WJ4 Ga7