Сƒ*ž~@@С . 5ушеК`чOŠw]((ЪsЛ@NoneEngineAdvancedEngineBDMaceCore DOTZEngineSystemMeshHammerAltFire MacePickupUserMaceAttachment StaticMesh HammerHitHammerStandIdle ItemName DrawTypePickupMessageMaxDesireability MaceWeaponInventoryType PickupClass FireSound AmmoNameVectorActionPickupMessage StdTraceDist AltTraceDist OfficialNameAltMomentumDirAltDamageAmountMaceAmmunitionPawnAnimationPackage FireAnimNameStandIdleAnimNameCrouchIdleAnimName HitAnimNameAltFireAnimNameAttachmentClassHammerCrouchIdleSecondaryFleshImpactPrimaryFleshImpact BBParticlesDOTZMeleeAmmunitionDOTZWeaponPickup DOTZXWeaponsBBPBloodHammerPrimaryBBPBloodHammerSecondaryMixdownMixdownMeleeShovelSecondaryDOTZMeleeWeaponAdvancedWeaponAttachment ScriptText SkeletalMeshSoundClassPackage TextBufferObject BDMace_MMaceBDMaceA3PMace MaceHandsŒџџџџџџџџ€џџџџџџџџџџ2Ц тŒЈƒJf… "–"Д% ]DOTZAHumans.3PHammer!"#'$ ]Mace&]Mace•† џџџџџџџџ€џџџџџџџџџџwVu‹†Е)6…”‹ џџџџџџџџ€€џџџџџџџџџџ2€=#‹јГš<…]Press Action to take the Mace$@?]You got the Mace ’Šџџџџџџџџ€џџџџџџџџџџ2“hŠШœ-ї…)Ž("<:€?€?|//BD class MacePickup extends DOTZWeaponPickup placeable; //=========================================================================== // DefaultProperties //=========================================================================== x// BD class MaceAttachment extends AdvancedWeaponAttachment; //=========================================================================== // DefaultProperties //=========================================================================== ~//BD class MaceWeapon extends DOTZMeleeWeapon config(user); //=========================================================================== // DefaultProperties //=========================================================================== >//BD class MaceAmmunition extends DOTZMeleeAmmunition; 887џџџџ77џџџџ97џџџџ:7љџџџ388*8=7ўџџџ+7ўџџџ,7ўџџџ28эџџџ07јџџџ.7јџџџ/6ѓџџџ18; яџџџ<8-5їџџџ>5їџџџ?Œls† __‹ `~Šu^„44GS„44CZ„44I]#„44Hf'